AI Insights · Timothy · October 2021
Top 5 City Building Games in South America: Q3 2021 Performance
Discover the performance trends of the top 5 city building games in South America for Q3 2021, including insights on downloads, revenue, and active users.
In the third quarter of 2021, the top 5 city building games on the unified platform in South America showcased diverse performance trends. Here's a detailed look at their weekly downloads, revenue, and active users.
SimCity BuildIt by Electronic Arts displayed fluctuating weekly revenue, peaking at approximately $14.6K at the start of the quarter and gradually declining to around $8K by the end. Downloads saw an initial dip but surged to 23.9K in mid-September. Active users remained robust, averaging around 300K weekly but saw a slight decline towards the end of the quarter.
The Simpsons™: Tapped Out, also from Electronic Arts, experienced steady weekly downloads, maintaining numbers around 40K to 50K. Revenue showed minor fluctuations, peaking at $4.9K in mid-July and ending the quarter at approximately $2.4K. Active users remained stable, averaging around 310K throughout the quarter.
Global City: Building Games by MY.GAMES B.V. saw significant growth in downloads, starting from 277 and reaching a peak of 15.9K by the end of August. Revenue showed a similar upward trend, peaking at $3.5K in early August. Active users increased steadily, reaching nearly 20K by early September.
Megapolis: City Building Sim from Social Quantum maintained consistent weekly downloads, fluctuating around 40K to 50K. Revenue remained relatively stable, with minor variations, peaking at $1.6K in early August. Active users showed a gradual increase, peaking at 46.1K in late July before stabilizing around 39K towards the end of the quarter.
The Tribez: Build a Village by Game Insight experienced sporadic download numbers, with a significant peak of 4.7K in mid-July. Revenue also fluctuated, reaching a high of $1.9K in mid-July but dropping to approximately $877 by the end of September. Active users saw a peak of 6K in late July but gradually declined to around 2.5K by the end of the quarter.
These insights are based on data from Sensor Tower, where you can find more detailed analytics and trends for these apps.